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    Class CpuSkinning

    Reusable CPU linear-blend skinning (ยง54, RFC 0003).

    Update with Skeleton.jointMatrices after updating the skeleton. The output is independent geometry suitable for bounds, picking, and CPU renderers; it has no joint attributes, preventing a second deformation by GPU skinning. Source vertices remain in bind pose. Changes to source topology require a new instance. Other attributes are copied once at construction.

    Determinism is same-runtime: vertices, influences and matrix elements are accumulated in ascending index order using JavaScript arithmetic, then rounded to Float32 on output. This is not a GPU readback and does not modify simulation transforms. Weights are used as authored, never normalized.

    Index
    geometry: BufferGeometry
    • Releases the owned output; the caller retains ownership of the source.

      Returns void