ReadonlyanchorWhere in the parent's content box this widget attaches, normalized:
(0, 0) is the top-left corner, (1, 1) the bottom-right (§74 anchor).
Absolute layout only.
Whether this node's own drawn shape clips its subtree (§67; R-23,
2026-08-21). Default false.
panel.clip = true; // children are masked to the panel's shape
panel.add(content); // …including everything below them
The mask is the node's own geometry, drawn with colour writes off, so a
§50 Shape clips to its path, a rectangle clips to a rectangle, and a
Sprite clips to its quad — §67's "path masks" and "UI overflow clipping"
with no second authoring surface and nothing new to build a region out of.
@fourjs/render's clip.ts states the tier and what it deliberately leaves
to a later packet (alpha masks, 3D clipping planes, true scissor
rectangles).
The clip gates this node's descendants and not this node, which is the
exact mirror of layers above (§46 gates the node and not its subtree).
That is what a UI panel needs — it paints its own background and border and
then contains its children — and it is why the two fields sit next to each
other with opposite scopes rather than sharing a spelling.
Nested clips intersect: a clipped subtree that contains another clip
draws only where both shapes cover. Eight clips can be live in one frame,
because a stencil bit plane is spent on each and every stencil buffer WebGL
2 can allocate is eight bits deep; the ninth is dropped with a §67
diagnostic, and its subtree spills rather than vanishing (see
ClipPlaneAllocator).
Two conditions make this field inert, both warned about in a development
build and both failing toward drawing rather than toward an empty screen:
a node with no geometry to draw (a plain Group) has no shape to mask
with, and a renderer whose drawing buffer carries no stencil buffer
(new WebglRenderer({ stencil: true }), R-7) has nothing to write a mask
into.
A plain field, like visible and layers and for the same reason: the
render list reads it once per node per frame and there is no value it can
hold that §85 would refuse.
Whether this node participates in simulation and updates (§6). Default true.
Whether a pointer press on this widget takes the focus. false by default:
a panel is not a focus target, a button is (see Button).
Share of a flex container's leftover main-axis space this widget claims
(§74 flex). 0 — the default — never grows. Ignored by absolute and stack
layout.
Requested height in layout units, or null for the intrinsic height.
Which §71 hit-test strategy answers for this node, or null — the
default — for §71's own default rule: "the engine should select the
cheapest valid method" (A-11; the field ships with the analytic tier per
the adopted RFC 0005 Q3, 2026-08-29).
mesh.hitTestMode = "geometry"; // exact ray/triangle, never just the box
decal.hitTestMode = "pixel"; // a hit must land on a present texel
hull.hitTestMode = "bounds"; // the box alone, whatever data is attached
boid.hitTestMode = "gpu"; // the id-buffer pass answers, not the ray
The node carries only the choice; the data each strategy needs rides
the Pickable candidate (@fourjs/input may not import @fourjs/geometry or
a render type, plan §3.1 — the recorded reason picking takes a structural
candidate list). Under null, pick() runs the bounding-volume test and
refines it by whatever the candidate carries — triangles, an alpha mask,
or nothing — which is the cheapest method that is valid for that
candidate, and is byte-for-byte the pre-field behaviour. An explicit mode
selects exactly one strategy and requires its data (§85: a candidate
that asked for precision and silently fell back would pick where the
author said not to); "gpu" excludes the node from the ray tier
altogether, because RFC 0005's id-buffer pass is that strategy's
implementation and one pointer event must not resolve the node twice.
The mode gates this node only, not its subtree — the layers scope,
not the clip scope: every descendant is its own picking candidate with
its own mode, exactly as it is its own layer member.
§71's "custom" value is deliberately absent from the union: no
custom-callback strategy exists yet, and a selector value with nothing
behind it would be a silent no-op. It joins HitTestMode with that
strategy.
A plain field, like visible, layers and clip, and for their reason:
pick() reads it once per candidate per pick, and the union is the check —
there is no assignable value §85 would refuse (a §79 document's value is
filtered on read instead, restoring null for anything unrecognized).
ReadonlyidStable identity (§6). Engine-assigned at construction from a monotonic
counter, formatted node-<n>; ids are unique within a process and
ascending in construction order.
readonly, as §6 requires. §79 additionally requires that a deserialized
node keep the id it was saved with ("the engine assigns ids only to newly
created objects"): pass NodeOptions.id to restore one, which also
reserves it against the counter (2026-08-06, A-17 — the note that used to
stand here deferred this to the serialization packet, which shipped without
it).
Which §46 layers this node belongs to, as a bit mask (R-38, 2026-08-08).
Defaults to DEFAULT_LAYER_MASK — the layer named "default", and
nothing else — so a scene that never mentions layers is seen by every
camera and every viewport, whose own masks default to ALL_LAYERS.
node.layers = layerMask("ui"); // one layer
node.layers = layerMask("ui", "debug"); // two
applyLayers(panel, layerMask("ui")); // this node *and* its subtree
The mask gates this node only, not its subtree: a child on another
layer is unaffected by what its parent is on, which is the opposite of
visible/enabled and is a recorded decision — see layers.ts for the
reasoning and for the subtree spelling.
A plain field, like visible and tags, rather than a validated accessor:
the render list reads it once per node per frame, and §85's checks are made
where a mask is built (layerMask) and where one is accepted from
an author (assertLayerMask), not on every read of a hot field.
Not to be confused with Renderable.renderLayer (§49), which is §66's sort
ordinal rather than a membership mask.
ReadonlymarginSpace outside this widget's box, reserved by its parent's layout (§74).
Honoured by stack and flex layout. Absolute layout ignores margins: an absolutely positioned child is placed by its anchor, pivot, and offset, and folding a fifth and sixth number into that arithmetic makes the result unpredictable rather than expressive (decision, WP-11.3).
Upper bound on UIWidget.measuredHeight. Default Infinity.
Upper bound on UIWidget.measuredWidth (§74 maximum size). Default Infinity.
Free-form user data (§6). Its own object per node.
Lower bound on UIWidget.measuredHeight. Default 0.
Lower bound on UIWidget.measuredWidth (§74 minimum size). Default 0.
Human-readable name (§6); not unique and not an identity. Empty by default.
ReadonlyoffsetDisplacement applied after anchoring, in layout units, +x right and +y down. Absolute layout only.
Opacity in [0, 1] (§6). Default 1. Not clamped here.
ReadonlypaddingSpace inside this widget's box, between its edges and its content (§74). Never replaced — write into it.
ReadonlypivotWhich point of this widget lands on the anchor, normalized the same
way: (0, 0) is its own top-left, (0.5, 0.5) its centre. Absolute layout
only.
Free-form tags, queried by Scene.findByTag (§46). Empty by default.
ReadonlytransformLocal transform (§7). Never replaced — write into it.
Which system owns this node's transform (§42). Default "manual".
§42 spells this as a plain assignable field —
node.transformAuthority = "physics" — and that is exactly what it is:
read it, write it, one value at a time. Every value of
TransformAuthority assigns, "blended" included: it was guarded
by a FourError("NOT_IMPLEMENTED") between WP-2.3 and WP-7.3, because
nothing implemented §19's physics-animation pipeline and a node claiming
it would have been owned by a system that did not exist. PhysicsWorld
now runs that pipeline (@fourjs/physics, plan P7-4), so the guard is gone
and the value means what §42 says it means.
A "blended" node is driven by §19's pipeline, which needs two more things
this field cannot check for — a RigidBody registered with a
PhysicsWorld and a PoseTarget on the node. The first step that
tries to blend a node with no target throws FourError naming it; see
PhysicsWorld.step. Assigning the authority is never itself an error,
exactly as "kinematic" on a node no controller drives is not.
Enforcement lives in the writing systems (see warnAuthorityConflict), not
here: Node records ownership, systems honour it.
Whether this node renders (§6). Default true.
Requested width in layout units, or null for the intrinsic width (§74's
"intrinsic text/image size" — see UIWidget.measureIntrinsic).
Requested, not resolved: UIWidget.measuredWidth is the answer, after
clamping and after a "stretch" or growing parent has had its say.
§75's accessibility record, or null. Assigning replaces the record and
notifies an installed DOM mirror. Mutating fields in place does not —
assign a new object, write UIWidget.label / UIWidget.role,
or call mirror.sync(widget).
Generation of this widget's accessibility surface. Incremented by every
setter that a mirror cares about (disabled, checked, value,
label / role / accessibility). An installer that would rather poll
than subscribe compares this against the last value it projected.
The glyph atlas the text is measured against (@fourjs/text), or null.
A label with no atlas measures 0 × 0 and has no Label.textLayout:
a font is data the application loads, and inventing one here would be a
measurement nobody asked for. buildGlyphAtlas() produces the built-in
face in one call.
Whether this control is checked, or null when it is not a checkable
control — which is what every widget in this package answers except
Toggle, Checkbox, and RadioButton (2026-08-07, A-12).
A getter with no state behind it at this level, deliberately: checkedness
belongs to the three controls that have it, and giving every panel and
label a #checked field would put a flag on hundreds of nodes to serve
three classes. What the base does own is the comparison — see
UIWidget.publishState — so a subclass that flips its own
checkedness inside UIWidget.captureState /
UIWidget.publishState gets uistatechange and the skin
notification for free, exactly as hover and focus do.
See WidgetStateSnapshot.checked for why null rather than false.
Children in insertion order (§6).
The live array is returned as a readonly view rather than a copy, so
reading children allocates nothing on hot paths. It is a view, not a
snapshot: it reflects later mutations, and casting the readonly away to
mutate it corrupts the parent pointers this class maintains.
The components attached to this node, in attach order (§6a, 2026-08-06 A-15).
A live iterator over the registry's own map, so reading it allocates
nothing and reflects the node's current state; do not attach or detach
while iterating (the underlying Map would be mutated mid-walk). Copy it
first — [...node.components] — for a snapshot.
Enumeration exists for §79. Without it a serializer cannot walk what a node
has; it can only probe for what it knows about, and a component whose
type has no registered serializer is then dropped from the document with
nobody able to notice — a save that silently loses state, which is the one
failure mode that design could not warn about. @fourjs/serialization walks
this getter and refuses an unserializable component by name.
ComponentHost (§6a, @fourjs/core) does not declare it: the host contract
is what a component sees of its owner, and a component enumerating its
siblings is not something §6a sanctions.
Height available inside the padding — never negative.
Width available inside the padding — never negative.
§75's disabled state. Disabling clears hover, press, and focus (blurring
emits blur), and refuses every later interaction until it is cleared.
Whether UIWidget.dispose has run.
This widget holds its scene root's focus (§75).
This widget as a picking candidate (§71), with bounds
(0, −height, 0) … (width, 0, 0) in its own local space.
The box is flat: UI is a plane, and pick intersects a zero-depth box
exactly as long as the ray is not parallel to it. Two coplanar widgets that
overlap therefore tie on distance and resolve by candidate order — see
collectPickables.
A pointer is over this widget's hit area.
Whether pointer events change this widget's state. true by default;
turning it off clears hover and press and drops the widget from
collectPickables.
Accessible name (§75). Writes accessibility.label, creating the record
when there is not one yet. Empty-string is stored as authored; undefined
removes the field.
Distance from the parent's origin to this widget's left edge, as the last
arrange pass placed it. 0 for a root, which nothing lays out.
Distance down from the parent's origin to this widget's top edge.
Extra layout units between adjacent glyphs. May be negative.
Height resolved by the last measure pass.
Width resolved by the last measure pass, in layout units.
This node's parent, or null when it is a root (§6).
Assignment is supported and is defined in terms of the hierarchy methods:
node.parent = other is other.add(node) (including its cycle check and
its detach-from-the-old-parent step) and node.parent = null is
oldParent.remove(node). It is never a bare field write, because a bare
write could not keep the two children arrays consistent.
Alias for this.transform.position — the same live Vector3, never
a copy, so node.position.set(1, 2, 3) and
node.transform.position.set(1, 2, 3) are one and the same write and both
run the transform's change hook (plan D3: the version bumps, dependent
caches invalidate).
The spec writes this spelling throughout — Four.animate(node.position)
(§15), camera.position.set(0, 2, 6) and label.position.set(0, 1.2, 0)
(§97) — while Transform is where the value actually lives (§7). This
getter makes both spellings work, resolving the WP-3.1 ergonomics flag
(TODO: Node.position/rotation/scale aliases onto transform.*).
Getter only, deliberately: Transform.position is a readonly property
holding a mutable vector — replacing the instance would silently drop the
change hook — and the alias mirrors exactly that contract. Assignment
(node.position = v) is not the API; write into the vector with
.set(...) / .copy(...).
Transform authority (§42) is unmoved by the spelling: a write through this alias is a write to the node's transform, and a system that is not the node's Node.transformAuthority must not make it either way.
A pointer is pressed on this widget.
Semantic role (§75). Writes accessibility.role with the same create-or-
mutate rule as UIWidget.label.
Alias for this.transform.rotation — the same live Quaternion,
never a copy. Radians semantics per §7a; getter only, for the reasons
documented on Node.position (mutate via quaternion methods, never
by assignment). Writes through it bump the transform version exactly as
transform.rotation writes do, and §42 authority applies unchanged.
Alias for this.transform.scale — the same live Vector3, never a
copy. Getter only, for the reasons documented on Node.position
(mutate via .set(...) / .copy(...), never by assignment). Writes
through it bump the transform version exactly as transform.scale writes
do, and §42 authority applies unchanged.
Layout units per line — layoutText's size. Must be finite and positive.
The application-supplied visuals of this widget, or null. See
WidgetSkin and this module's header.
A snapshot of the §75 state flags.
The string this label shows. \n starts a new line; nothing else wraps.
Distance down from this label's top edge to the first line's baseline,
in layout units — ascent · size / lineHeight, and 0 without an atlas.
A skin needs exactly this number: layoutText emits quads around a baseline
origin, and the widget's origin is its top-left corner, so the glyphs go at
(0, −textBaselineTop) in the label's local space.
The laid-out text (§56) — quads in a baseline-left, Y-up frame — or null
when there is nothing to lay out (no atlas, or an empty string).
Computed on first read and cached until one of the four inputs changes. The
returned object is layoutText's own frozen result; it is never mutated.
Maximum line width in layout units, or undefined for \n-only breaks.
Independent of UIWidget.maxWidth, which is the box-model clamp.
Attaches nodes as children, in argument order, appending each to the end
of Node.children. Returns this.
Rules:
FourError("INVALID_SCENE_GRAPH"). Nothing is
attached for that argument.removed on the node before added fires.add silently reorder siblings and
emit a spurious removed/added pair; callers that want a new index can
remove then add.)ProtectedaddRegisters unsubscribe to be called by UIWidget.dispose. For
subclasses that listen to their own events (see Button).
Places this widget at (left, top) in its parent's frame and arranges its
own children. Engine-internal: a parent's arrange pass calls it.
The transform write is (left, −top, z) — see the module header on
coordinates — and is refused with a §42 warning when this widget's
transformAuthority is not UI_LAYOUT_AUTHORITY. Everything else
still happens: the refusal is about who owns the position, not about
whether the widget has a size.
Positions this widget's children. Engine-internal, and a no-op here: a bare
widget is a leaf. Panel implements §74's layout modes.
Drops the focus if this widget holds it. Emits blur. Otherwise a no-op.
ProtectedcaptureRecords the current flags so UIWidget.publishState can diff them.
protected rather than private since 2026-08-07 (A-12): a control that
owns a state flag the base does not — a Toggle's checkedness — brackets
its own mutation with these two and inherits the whole publication path
(no-change suppression, both snapshots, the skin notification, the event)
instead of re-implementing it. There is exactly one buffer per widget, so
the two calls must be adjacent: capture, mutate, publish.
Releases this widget's own listeners, focus, and skin (§83). Idempotent.
It does not remove the widget from its parent, dispose its children, or touch whatever a skin built — those are owned by whoever created them.
Delivers event to the listeners registered for type in registration
order. Re-entrant emission of type is deferred (rule 4).
Gives this widget the focus of its scene root (§75), blurring whichever widget held it.
A no-op for a widget that is not UIWidget.focusable, is disabled,
is enabled = false, is disposed, or already holds the focus. Emits blur
on the previous holder and then focus on this one, each carrying the
other as UIFocusEvent.related.
The attached component of type, or undefined (§6a).
Writes the world-space unit vector this node faces — its −Z axis — into
out and returns it (§7b's out-parameter convention; nothing allocates).
−Z is the engine's one forward direction, for every node rather than for
cameras alone: a camera looks down it (Camera.viewMatrix,
Matrix4.setPerspective), a directional or spot light shines along it
(§68), and Node.lookAt aims it. The inverse of lookAt, and the
cheapest way to ask where something ended up pointing.
World transforms are resolved on demand (resolveWorldTransform(this)),
exactly as Camera.updateViewMatrix resolves — O(depth), version-cached,
so the render path's prior resolve pass makes this a few comparisons. The
basis column is normalized, so ancestor scale does not stretch the
direction.
A degenerate node — zero scale somewhere up the chain — yields the zero
vector rather than NaN (Vector3.normalize's documented zero-length
behaviour): like a degenerate camera (§47), it poisons nothing downstream
and raises no error on a per-frame path.
Lays this subtree out: one bottom-up measure pass, then one top-down arrange pass. The entry point — call it on the root of a UI tree after changing anything, and never per widget.
A root's own position is untouched (nothing lays out a root); its size, its hit area, and every descendant are resolved.
Number of live registrations for type (diagnostics, §83).
Number of live listener registrations across every event type (§83).
Used by teardown diagnostics — a detached node that still holds listeners pins its subtree until those listeners are removed.
Turns this node so that its −Z axis points at target, with its +Y
axis as close to up as the aim allows (§44/§47's orientation helper —
"aiming a camera or a light" without hand-composing quaternions). Returns
this.
camera.position.set(0, 2, 6);
camera.lookAt(new Vector3(0, 0.5, 0)); // §7a's world +Y is the default up
sun.lookAt(target, new Vector3(0, 0, 1)); // a light is aimed the same way
target is in world spaceAlways, whatever this node is parented to (decision, R-36). A world-space target is the contract that makes the call mean the same thing when a node is later reparented onto a moving rig — the case §44's follow rigs and spring arms exist for — and it is the only one under which "point the camera at the player" is a single call. The local rotation is derived from it: this node's world position comes from its resolved world matrix, the world rotation is built from the aim, and the parent's world rotation is divided out
localRotation = conjugate(parentWorldRotation) · worldRotation
so a node under a rotated, translated, or uniformly scaled parent aims
correctly. A parent with non-uniform scale has no exact rotation to
divide out; Matrix4.decompose's closest-rotation reading is used, with
the shear it cannot represent left in — the same documented limitation
every decomposition in the engine carries. A parent with a zero scale
component decomposes to the identity, so the aim lands in world terms.
The node's own scale and pivot are irrelevant to the result: only the
rotation is written, through transform.rotation.copy(...), so the version
bumps exactly once (plan D3) and dependent caches invalidate exactly as
they do for any other transform write.
This is an ordinary application transform write: it always lands, the
same as node.rotation.setFromAxisAngle(...). A DEV build warns once if
Node.transformAuthority is not "manual" (warnApplicationTransformWrite);
production is silent. The write is never refused. A rig that wants to aim a
node every frame under a non-manual authority has the same obligation as
any other writer: claim the authority, or wrap with runOwnedTransformWrite.
FourError("INVALID_SCENE_GRAPH") is thrown, and nothing is written, when
target coincides with this node's world position (or either is
non-finite): there is no direction to face; andup is zero, parallel to the aim, or non-finite: the aim leaves the roll
about it completely undetermined — the top-down lookAt from directly
above with the default +Y up is exactly this case, and wants an
explicit up such as world −Z.Refusing rather than substituting is §85's "detect singular transforms"
applied at the point of authoring, reported under the same code
Node.add uses for §85's scene-graph rule so one catch covers both.
Silently picking a fallback up — the usual engine behaviour — would
rewrite the orientation the caller asked for and hide the mistake behind a
plausible-looking roll; leaving the node unturned would be indistinguishable
from a frozen rig. A rig that can reach a degenerate configuration (an orbit
at zero radius, a follow target that catches its camera) must guard the
call, exactly as it must guard a division by its own radius.
Allocates nothing: the aim, the world rotation, and the parent's rotation live in module scratch.
Resolves UIWidget.measuredWidth and
UIWidget.measuredHeight, after resolving every enabled widget
child. Engine-internal: layout() calls it.
The requested size wins when given; otherwise the intrinsic size does. Both
are clamped into [min, max], and never below zero.
The text's own extent (§74 intrinsic size); (0, 0) when there is none.
ProtectednotifyBumps UIWidget.accessibilityVersion and notifies every installed
DOM mirror. protected so a subclass that owns a field the base does not
(a future expanded) can push the same way checked does.
ProtectednotifyTells the skin that something it draws changed which is neither this widget's box nor one of its §75 states (2026-08-07, A-12) — see WidgetSkin.onContentChange.
protected because it is the control's own business when its content
changed: Slider, ProgressIndicator, and ImageWidget call it, and no
caller outside a widget can know better than the widget does. It emits no
event: a value change has its own (uivaluechange), and an image's source
has no observer but the skin.
Removes the earliest still-registered registration of listener for
type. Removing a listener that is not registered is a no-op.
Registers listener for type. Returns a function that removes it.
The same listener may be registered more than once; each registration is independent and is delivered once per dispatch.
Registers listener for a single delivery. Returns an unsubscriber.
ProtectedpublishEmits uistatechange when anything actually changed since
UIWidget.captureState, notifying the skin first so a listener sees
the widget already looking the way it will look.
Detaches nodes from this node, in argument order. Returns this.
Removing a node that is not a child of this node is a no-op — no throw, no event (decision: removal is idempotent, so teardown paths can call it without first testing parentage).
Removes every listener, or every listener of one type. Used by teardown paths that must not leave detached nodes retaining listeners (§83).
Optionaltype: KDetaches component, running its onDetach; returns false when it is
not the component currently attached for its type. Detaching does not
dispose (§6a).
Overrides the measured size, clamped into [min, max]. Engine-internal:
a flex parent calls it to grow a child, and a "stretch" parent to fill
the cross axis. Applications set UIWidget.width instead.
Calls visitor on this node, then on every descendant, depth-first in
insertion order (§6).
Children are read live by index rather than from a snapshot, so the walk
allocates nothing; the price is that structurally mutating the hierarchy
from inside visitor is not supported (removing the current node's
successor skips it). Collect first, mutate after.
Recursive, so depth is bounded by the JS stack — scene graphs thousands of levels deep are out of scope.
A resource whose lifetime is owned explicitly (§83).
Not TC39's
Disposable. The member is the plaindispose()below, never[Symbol.dispose](). Implementing both is harmless; implementing only[Symbol.dispose]does not satisfy this interface, and disposeAll then throwsTypeError: item.dispose is not a function— in a minified build, with the parameter renamed and no §83 marker to search for.The warning is repeated on this symbol rather than left in the module header above, because the header does not travel: measured 2026-09-19 from an installed tarball with the TypeScript API, the documentation attached to this symbol — what an editor shows a consumer who hovers
Disposable— was the one-line summary alone. A collision note one file away from the name it is about is a note nobody reads.