Maps the compiler's deterministic local declarations without changing shader
bytes (and therefore without invalidating existing program caches/goldens).
This accepts compiler output, never author-supplied shader code. WGSL modules
contain both stages; the fragment annotation switches the current stage.
Maps the compiler's deterministic local declarations without changing shader bytes (and therefore without invalidating existing program caches/goldens). This accepts compiler output, never author-supplied shader code. WGSL modules contain both stages; the fragment annotation switches the current stage.