Builds one batched ribbon mesh covering every live particle with ≥ 2 samples.
Each segment becomes two triangles (six vertices). out must hold at least
capacity × (trailLength − 1) × 6 × TRAIL_VERTEX_FLOATS floats; the return
value is how many vertices were written.
Builds one batched ribbon mesh covering every live particle with ≥ 2 samples.
Each segment becomes two triangles (six vertices).
outmust hold at leastcapacity × (trailLength − 1) × 6 × TRAIL_VERTEX_FLOATSfloats; the return value is how many vertices were written.