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    Function resolveRotation

    • Resolves a RotationInput to a quaternion (§21, §7a, plan P5-3).

      A number is an angle in radians about +Z and becomes the equivalent quaternion. A Quaternion is copied through — except in a "2d" world, where it must already be a pure Z rotation (x === 0 && y === 0): anything else asks for a rotation the plane constraint cannot represent, and dropping the out-of-plane part silently would leave the body facing somewhere the caller never asked for.

      Writes into out when given (§7b/D7).

      Parameters

      Returns Quaternion