Emits GLSL ES 3.00 for graph — both stages plus the binding metadata the
program class resolves locations from.
Pure and deterministic: the same graph emits the same bytes, every time, on
every platform (§33 — pinned by tests/determinism/'s golden). Validation
is analyzeShaderGraph's and throws its RangeError for a malformed
graph; a graph that validates always emits.
Emits GLSL ES 3.00 for
graph— both stages plus the binding metadata the program class resolves locations from.Pure and deterministic: the same graph emits the same bytes, every time, on every platform (§33 — pinned by
tests/determinism/'s golden). Validation isanalyzeShaderGraph's and throws itsRangeErrorfor a malformed graph; a graph that validates always emits.