The standard draw's group-0 layout: binding 0, a dynamically-offset uniform
buffer of STANDARD_UNIFORM_BYTES, visible to both stages (the vertex
stage reads the matrices, the fragment stage the colour and surface).
Created lazily by the renderer's first standard draw — see the module header
for why this is a third layout rather than a widened DrawUniforms.
The standard draw's group-0 layout: binding 0, a dynamically-offset uniform buffer of STANDARD_UNIFORM_BYTES, visible to both stages (the vertex stage reads the matrices, the fragment stage the colour and surface).
Created lazily by the renderer's first standard draw — see the module header for why this is a third layout rather than a widened
DrawUniforms.