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    Function skinningWgsl

    • Linear-blend skinning chunk spliced into every skinned vertex stage — four influences, weights as authored (not renormalised), matching WebGL's SKINNING_GLSL. Joint indices arrive as uint16x4 at location 4 (WGSL vec4<u32>) and weights as float32x4 at location 5.

      Parameters

      • paletteGroup: number

      Returns string