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    Function createFullscreenViewport

    • Builds the viewport that covers the whole target surface — the single-view case, which is most applications.

      Normalized (0, 0, 1, 1), so it needs no update when the canvas resizes; the camera's own aspect still does (see PerspectiveCamera). No clearColor is set: choose one explicitly, since a full-surface view that never clears is usually a bug and a default colour would hide it.

      id defaults to "main"; pass one when an application has several full-surface views (a render-to-texture pass and the on-screen pass, say) and needs to tell them apart.

      Parameters

      • camera: Camera
      • id: string = "main"

      Returns Viewport