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    Function disposeAll

    • Disposes items in reverse insertion order: teardown mirrors construction, so a resource is always disposed before whatever it was built on top of (a render target before its device, a joint before its bodies). Owners therefore only have to record acquisitions in order.

      Every item is disposed even if an earlier one throws โ€” a failed dispose must not leak the resources behind it (ยง83). If any dispose() threw, the first thrown value is re-thrown after the pass completes. "First" is first in reverse order, so for [a, b, c] where b and c both throw, the value re-thrown is c's.

      An entry that is not disposable at all โ€” null, undefined, or an object carrying only [Symbol.dispose] โ€” is treated exactly like a throwing disposer: the TypeError is captured, every remaining item is still disposed, and the TypeError is re-thrown at the end. Calling this twice on the same item calls dispose() twice; nothing here deduplicates, so an implementation that is not idempotent must guard itself. All four behaviours measured 2026-09-19 from an installed tarball.

      Parameters

      Returns void