Converts an AngularVelocityInput — or a torque, or an angular
impulse, all of which are Z-axis scalars in a plane — to Rapier's scalar
form (§21, §23, §26).
A Vector3 must lie on the Z axis; resolveAngularVelocity enforces that
and the finiteness of the scalar form.
Converts an AngularVelocityInput — or a torque, or an angular impulse, all of which are Z-axis scalars in a plane — to Rapier's scalar form (§21, §23, §26).
A
Vector3must lie on the Z axis;resolveAngularVelocityenforces that and the finiteness of the scalar form.