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    Function createShadowSampler

    • The one comparison sampler every shadowed draw shares: less-equal — GL's receiver <= occluder, evaluated by the sampler — over a nearest, clamped tap, so each textureSampleCompareLevel is exactly one texel's comparison and the 3×3 filter stays the explicit arithmetic SHADOW_GLSL records (§33). Created by the first shadowed draw, beside the layout.

      Parameters

      Returns object