OptionalcolorsOptional per-vertex straight RGBA colors, index-aligned with positions
(§53, §60a). Length must be 4 / 3 of positions.length — four floats
per vertex — and every value must be finite (§85). Consumed only by a
material that opts in (UnlitMaterial.vertexColors).
OptionalindicesOptional index buffer. Every entry must be a valid vertex index and the length must be a multiple of the mode's primitive size (§85).
OptionaljointsOptional per-vertex joint indices as quadruplets, index-aligned with
positions (§53, §54; RFC 0003). Length must be 4 / 3 of
positions.length — four influences per vertex — and each entry indexes a
Skeleton.bones array this package cannot see (§85 checks the length; the
range is the consumers'). Meaningful only together with weights.
OptionalmodePrimitive assembly; defaults to "triangles".
OptionalnormalsOptional per-vertex normals as xyz triplets, index-aligned with
positions (§53, §68). Length must equal positions.length and every
value must be finite (§85). Unit length is the author's contract — see the
module header.
Optionalnormals1Optional first morph-target normals (NORMAL_1) as xyz triplets,
index-aligned with positions (§54). Length must equal positions.length.
Bound at attribute location 7.
Vertex positions as xyz triplets — positions[3 * i] is vertex i's x.
Length must be a multiple of 3 and every value must be finite (§85).
Optionalpositions1Optional first morph-target positions (POSITION_1) as xyz triplets,
index-aligned with positions (§54 GPU morph path). Length must equal
positions.length. Bound at attribute location 6.
OptionaluvsOptional per-vertex texture coordinates as uv pairs, index-aligned with
positions (§53, §55). Length must be 2 / 3 of positions.length — two
floats per vertex — and every value must be finite (§85). v = 0 is the
bottom edge; see the module header.
OptionalweightsOptional per-vertex joint weights as quadruplets, index-parallel with
joints (§53, §54; RFC 0003). Length must be 4 / 3 of
positions.length and every value finite (§85); summing to 1 per vertex
is the author's contract — see the module header.
Construction arguments of BufferGeometry.