ReadonlycodeThe physical key, independent of layout and modifiers: "KeyA",
"Enter", "Space". This is what a listener means by "the key left of
the 1", and what a game's key binding should be stored as.
ReadonlykeyThe character or named key produced, as the platform reports it:
"a", "A", "Enter", "Tab", " " for the space bar. Layout- and
modifier-dependent — this is what a listener means by "the user typed a
question mark".
Optional ReadonlymodifiersModifiers held; every omitted flag is false.
Optional ReadonlyplatformThe platform event behind this one, when there is one — used by SceneKeyEvent.preventDefault and nothing else. Held rather than bound so no closure is allocated per event.
Optional ReadonlyrepeatWhether the platform's auto-repeat produced this event. Default false.
ReadonlytargetThe focused node this event is delivered to, or null when none is.
ReadonlytypeWhich event this is.
Construction arguments for a SceneKeyEvent.