OptionalblendInitial Material.blendMode; defaults to "normal".
OptionalcolorInitial Material.colorWrite; defaults to true.
OptionaldepthInitial Material.depthTest; defaults to true.
OptionaldepthInitial Material.depthWrite; defaults to true.
OptionalopacityInitial Material.opacity; defaults to 1 (fully opaque).
OptionalstencilInitial Material.stencil; defaults to undefined (no stencil
test). A StencilState, which validates itself at construction.
The texture to sample. Required: a sprite material without one draws nothing, and defaulting it would hide the mistake behind an invisible sprite instead of a type error.
OptionaltintInitial tint, copied into the material's own array. Defaults to opaque
white [1, 1, 1, 1], which multiplies the sampled texel to no change.
OptionaltransparentInitial Material.transparent; defaults to false.
Construction arguments of SpriteMaterial — its texture and tint, plus §57's shared render state from MaterialOptions.