Documentation
    Preparing search index...

    Interface LookAtConstraintOptions

    Options for LookAtConstraint (§12).

    interface LookAtConstraintOptions {
        maxAngularSpeed?: number;
        target?: RigTarget;
        up?: Vector3;
    }
    Index
    maxAngularSpeed?: number

    Largest turn rate, in radians per second (§7a) — MotionComponent's spelling. Absent means unlimited: the node snaps onto the aim every step.

    target?: RigTarget

    What the node aims at. Defaults to nothing, which makes the constraint idle.

    up?: Vector3

    Reference up direction; copied. Default world +Y (§7a).