OptionalangleInitial angle on the circle in radians. Default 0 (straight ahead).
How far ahead of the agent the circle's centre sits, in units; must be
finite and >= 0. Keep it larger than radius for forward-biased wander.
OptionalelevationInitial elevation of the wander target, in radians. Used by
wanderSpherical only; wander ignores it. Default 0
(on the heading-aligned equator).
Maximum angular jitter in radians per second; must be finite and
>= 0. Each step displaces the angle by a uniform draw from
[−jitter · dt, +jitter · dt).
Radius of the wander circle in units; must be finite and > 0.
Construction options for WanderState.