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    Interface ParticleRange

    An inclusive-ish numeric interval drawn uniformly at spawn: the draw is min + (max − min) · u with u ∈ [0, 1), so min is attainable and max is not. min === max is the way to spell "constant".

    interface ParticleRange {
        max: number;
        min: number;
    }
    Index
    max: number

    Upper bound, approached but not attained (unless min === max).

    min: number

    Lower bound, attainable.