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    Interface ParticleStepTime

    The part of §9's TimeState a particle step reads.

    Structural, and deliberately narrow: @fourjs/motion's ReadonlyTimeState carries eleven fields and this system reads two. Any ReadonlyTimeState satisfies it.

    interface ParticleStepTime {
        fixedDeltaTime: number;
        simulationTime: number;
    }
    Index
    fixedDeltaTime: number

    Constant simulation step in seconds (§7a, §10). Appendix A default 1/60.

    simulationTime: number

    Deterministic simulation clock in seconds (§9), already advanced to the end of the step being produced — see ParticleSystem.fixedUpdate for what that means for a §27 field's time argument.