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    Interface PointLoad

    One point-applied load: applyForceAtPoint's force or applyImpulseAtPoint's impulse, with the world-space point it acts at (§26).

    Both vectors are owned by the body and are recycled between steps — the command buffers are pools, so the entry you read this step is overwritten the next time the same slot is used. Copy anything you intend to keep.

    interface PointLoad {
        point: Vector3;
        value: Vector3;
    }
    Index
    point: Vector3

    World-space point of application (§26).

    value: Vector3

    The applied vector: newtons for a force, newton-seconds for an impulse.