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    Interface SkinningPipelineFactory

    What registerSkinningPipeline() installs: a factory the renderer calls once per device, on the first skinned draw — never at initialize, so a scene with no skinned mesh issues the byte-identical GPU sequence it always did (the RFC's acceptance gate), and never per frame.

    create constructs the colour pair (unlit + lit). It compiles nothing itself — pipelines compile lazily on the first draw of each variant — but it may throw; the renderer catches it (§61 forbids a frame from throwing), warns once, and skins nothing on that device.

    interface SkinningPipelineFactory {
        create(host: SkinningPipelineHost): SkinnedPrograms;
    }
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