What registerWebgpuNodeMaterialPipeline() installs: a factory the renderer calls once per device, on the first frame that meets a node material or a graph effect — never at initialize, and creating the store allocates nothing.
registerWebgpuNodeMaterialPipeline()
What
registerWebgpuNodeMaterialPipeline()installs: a factory the renderer calls once per device, on the first frame that meets a node material or a graph effect — never at initialize, and creating the store allocates nothing.