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    Interface WgpuSkinnedShadowDescriptor

    Everything a skinned caster pipeline bakes in — topology plus the shadow target's colour and depth formats. Structural, so the renderer never names the class that compiles it (graph:duplicates).

    interface WgpuSkinnedShadowDescriptor {
        colorFormat: string;
        depthFormat: string;
        topology: "triangle-list" | "line-list";
    }
    Index
    colorFormat: string
    depthFormat: string
    topology: "triangle-list" | "line-list"