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    Interface RenderGraphPass

    A pass as the graph holds it: the pass, the name it was added under, its declared inputs, and whether it runs (§63).

    enabled is readonly here on purpose — RenderGraph.setPassEnabled is the one way to change it, so an unknown pass name is an error instead of a silent write to an object that was never in the graph.

    interface RenderGraphPass {
        enabled: boolean;
        inputs: readonly string[];
        name: string;
        pass: RenderPass;
    }
    Index
    enabled: boolean

    Whether RenderGraph.execute runs it.

    inputs: readonly string[]

    Names given as AddPassOptions.inputs; empty when none were.

    name: string

    Name this pass was added under; unique within the graph.

    The pass itself, as the caller supplied it (not copied).