ReadonlyenabledWhether RenderGraph.execute runs it.
ReadonlyinputsNames given as AddPassOptions.inputs; empty when none were.
ReadonlynameName this pass was added under; unique within the graph.
ReadonlypassThe pass itself, as the caller supplied it (not copied).
A pass as the graph holds it: the pass, the name it was added under, its declared inputs, and whether it runs (§63).
enabledis readonly here on purpose — RenderGraph.setPassEnabled is the one way to change it, so an unknown pass name is an error instead of a silent write to an object that was never in the graph.