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    Interface ShaderReflection

    What a compiled graph binds (§60 "reflection metadata") — derived from the graph alone, before any backend exists, in first-appearance node order (§33). Only nodes reachable from the graph's outputs appear: a dead uniform is never declared by an emitter, so reflecting it would promise a binding no program has.

    interface ShaderReflection {
        attributes: readonly ShaderAttributeName[];
        textures: readonly ShaderTextureReflection[];
        uniforms: readonly ShaderUniformReflection[];
    }
    Index
    attributes: readonly ShaderAttributeName[]
    textures: readonly ShaderTextureReflection[]
    uniforms: readonly ShaderUniformReflection[]