visited counts the nodes examined (every node of the subtree, plus the
entry node's ancestors); recomputed counts the subset whose world matrix
was actually rewritten. recomputed === 0 on a pass over an unmutated scene
is the invariant the caching exists for, and tests assert it directly.
What one call to resolveWorldTransforms did.
visitedcounts the nodes examined (every node of the subtree, plus the entry node's ancestors);recomputedcounts the subset whose world matrix was actually rewritten.recomputed === 0on a pass over an unmutated scene is the invariant the caching exists for, and tests assert it directly.