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    Interface GltfChannelRecord

    One animation channel: a keyframe run targeting one node's transform.

    interface GltfChannelRecord {
        interpolation: "step" | "linear";
        node: number;
        path: GltfChannelPath;
        times: Float32Array;
        values: Float32Array;
    }
    Index
    interpolation: "step" | "linear"

    Sampler interpolation, in the engine's §17 spelling.

    node: number

    Target node index.

    Which transform channel the keyframes drive.

    times: Float32Array

    Keyframe times in seconds — finite, strictly increasing (§85).

    values: Float32Array

    Keyframe values, tightly packed — 3 floats per key for translation/scale, 4 for rotation. Finite (§96).