The same vocabulary as TweenState, TimelineState, and MixerState, minus
one value: a controller is never "finished". A state machine has no end —
its terminal state simply keeps playing — so
AnimationController.finished is permanently false and the
AnimationSystem never auto-untracks a running controller. Call
AnimationController.stop to end one.
Playback state of an AnimationController.
The same vocabulary as
TweenState,TimelineState, andMixerState, minus one value: a controller is never"finished". A state machine has no end — its terminal state simply keeps playing — so AnimationController.finished is permanentlyfalseand theAnimationSystemnever auto-untracks a running controller. Call AnimationController.stop to end one.