The read surface of a texture, as a sprite material and a rendering backend
see it (§77) — the published name for MaterialTexture, which is the
same contract under the name it grew into when UnlitMaterial and
LitMaterial gained a map (R-19, 2026-08-07).
The read surface of a texture, as a sprite material and a rendering backend see it (§77) — the published name for MaterialTexture, which is the same contract under the name it grew into when
UnlitMaterialandLitMaterialgained amap(R-19, 2026-08-07).