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    Type Alias ParticleCollisionMode

    ParticleCollisionMode: "none" | "depth-buffer"

    §36's collisions option. "none" is the default (or the existing collisionPlaneY bounce when that field is set). "depth-buffer" kills particles that fall below a ground y on the CPU; on a GPU emitter the device kernel rests them on that plane (a documented stub — true depth-texture collide-and-kill needs a bound scene depth and is staged).