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    Type Alias ShaderBinaryOp

    ShaderBinaryOp:
        | "add"
        | "subtract"
        | "multiply"
        | "divide"
        | "min"
        | "max"
        | "dot"
        | "step"

    The binary operators (§60), closed. "step"'s left operand is the edge and its right the value, matching GLSL's step(edge, x).