Builds one closed ShaderNode from earlier-node operands.
The factory may ignore operands it does not need (a "time" node takes
none). What it returns must still be a well-formed closed-union node —
this table does not validate the IR; analyzeShaderGraph does.
Builds one closed ShaderNode from earlier-node operands.
The factory may ignore operands it does not need (a
"time"node takes none). What it returns must still be a well-formed closed-union node — this table does not validate the IR; analyzeShaderGraph does.