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    Type Alias ShaderOperatorFactory

    ShaderOperatorFactory: (operands: readonly ShaderNodeId[]) => ShaderNode

    Builds one closed ShaderNode from earlier-node operands.

    The factory may ignore operands it does not need (a "time" node takes none). What it returns must still be a well-formed closed-union node — this table does not validate the IR; analyzeShaderGraph does.

    Type Declaration