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    Type Alias GpuSampler

    GpuSampler: object

    An opaque sampler — filter and wrap state as an object (§77).

    The one structural difference between this backend's texture tier and the WebGL one, and the reason wgpu-texture.ts has a second cache in it: GL writes filter and wrap onto the texture with texParameteri, so R-30's sampler state is per-texture and costs nothing to vary. WebGPU makes it a separate, immutable object bound alongside the texture, so a thousand textures sharing one filter/wrap pair should share one sampler rather than allocate a thousand identical ones.