Default CharacterController.gravity, in m/s²: −9.81, Appendix A's
world gravity and @fourjs/physics's own default, so a kinematic character and
a dynamic body fall at the same rate in the same scene (§7a: +Y is up in
both 2D and 3D, so the sign is negative).
Default CharacterController.gravity, in m/s²:
−9.81, Appendix A's world gravity and@fourjs/physics's own default, so a kinematic character and a dynamic body fall at the same rate in the same scene (§7a:+Yis up in both 2D and 3D, so the sign is negative).