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    Variable DEFAULT_ORBIT_PITCH_LIMITConst

    DEFAULT_ORBIT_PITCH_LIMIT: number = ...

    Default bound on OrbitRig.pitch, in radians: π/2 − 1e-3, just short of the pole.

    The pole itself is exactly the configuration Node.lookAt refuses with the default +Y up (§85: an aim parallel to up leaves the roll undetermined), so an orbit rig that could reach ±π/2 would produce a camera that throws the moment it looked at its own pivot. One milliradian short is invisible — about 0.06° of tilt, a few millimetres of framing at ordinary distances — and it keeps the cross product that fixes the roll non-zero by a comfortable margin rather than by one ULP.

    A rig that genuinely wants to pass over the pole passes its own minPitch and maxPitch and gives its LookAtConstraint an up that is not parallel to the aim there.