Documentation
    Preparing search index...

    Variable EFFECT_TEXTURE_UNITConst

    EFFECT_TEXTURE_UNIT: 0

    The texture unit an effect samples its source from.

    Unit 0, like every other pipeline in this tier — an effect binds exactly one texture, and §77's multi-texture materials are what will need a unit allocator. Naming it keeps the activeTexture call in webgl-renderer.ts and the sampler upload in gl-effect.ts from drifting apart.