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    Variable JOINTS_ATTRIBUTE_LOCATIONConst

    JOINTS_ATTRIBUTE_LOCATION: 4

    Vertex attribute slot the optional joint-index stream is bound to (§53, §54; RFC 0003, 2026-08-28) — fixed by layout(location = 4) in the skinned vertex stages (gl-skinning.ts), continuing R-19's numbering, and a public layout commitment: @fourjs/geometry's BufferGeometry.joints documents it, and glTF's second influence set (JOINTS_1/WEIGHTS_1) is the named extension point at locations 8 / 9, past the first morph pair (spec revision 1.19).

    The stream is uploaded as non-normalized UNSIGNED_SHORT floats (vertexAttribPointer, not vertexAttribIPointer): the shader declares in vec4 joints and indexes with int(...), which is exact for every index a Uint16Array can carry and keeps this package's GL surface — and every recorded double — free of an integer-attribute entry point. A program that does not declare the slot ignores it, as with every optional stream.