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    Variable PARTICLE_GLConst

    PARTICLE_GL: { DYNAMIC_DRAW: 35048 } = ...

    The WebGL 2 / OpenGL ES 3.0 enumerants only the particle path uses. See gl-program.ts's header for why these are literals rather than reads off the context.

    Type Declaration

    • ReadonlyDYNAMIC_DRAW: 35048

      GL_DYNAMIC_DRAW — the usage hint for a buffer written once per frame and drawn from once per frame, which is exactly the instance stream. Everything else this backend uploads is STATIC_DRAW.