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    Variable SHADOW_TEXTURE_UNITConst

    SHADOW_TEXTURE_UNIT: 1

    The texture unit §69's shadow map is bound to (R-18, 2026-08-09).

    Unit 1, permanently, and the one place this backend uses a unit other than 0: the map stays bound across draws that also bind an albedo texture to MAP_TEXTURE_UNIT, so the two cannot share. It is bound once per frame, before the view loop, and unbound in that frame's finally — see webgl-renderer.ts.