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    Variable DRAW_UNIFORM_WGSLConst

    DRAW_UNIFORM_WGSL: "struct DrawUniforms {\n viewProjection : mat4x4<f32>,\n model : mat4x4<f32>,\n color : vec4<f32>,\n normalMatrix : mat3x3<f32>,\n};\n\n@group(0) @binding(0) var<uniform> draw : DrawUniforms;" = ...

    The WGSL declaration of the block above, spliced into every shader in this package.

    One string, exported, so that "the layout the pipeline declares" and "the layout the shader reads" cannot drift: they are the same two definitions, side by side in this module, and a change to either is a change to a file whose whole subject is the pair.