Const
Size of the effect uniform block: one vec4<f32> — exposure, contrast, saturation, and a padding lane written as zero (wgpu-lights.ts's all-vec4 rule: no member whose alignment the CPU packer must guess).
vec4<f32>
wgpu-lights.ts
vec4
Size of the effect uniform block: one
vec4<f32>— exposure, contrast, saturation, and a padding lane written as zero (wgpu-lights.ts's all-vec4rule: no member whose alignment the CPU packer must guess).