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    Variable LIGHT_BINDING_BYTESConst

    LIGHT_BINDING_BYTES: number = ...

    Size of the unshadowed light binding once the hemisphere tail is included — 720 bytes, still inside the landed 768-byte stride. The core LIGHT_UNIFORM_BYTES is untouched; this is what createLightsBindGroupLayout and the renderer bind as minBindingSize / size so the fragment may read the tail.