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    Variable LIGHT_UNIFORM_MEMBERS_WGSLConst

    LIGHT_UNIFORM_MEMBERS_WGSL: string = ...

    The member list of the block above, without the struct wrapper — shared with wgpu-shadow.ts's widened ShadowLightUniforms (WP-R1.7), whose first LIGHT_UNIFORM_BYTES bytes must be this layout exactly: one string, two structs, so the shadowed and unshadowed variants cannot disagree about where a light lives.