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    Variable NORMAL_SHADER_LOCATIONConst

    NORMAL_SHADER_LOCATION: 3

    @location(3) — the optional world-space normal stream (§53, §68).

    Three, not the GL backend's layout(location = 1): this package's location numbers are names (wgpu-unlit.ts's rule), 1 and 2 already name the colour and uv streams, and reusing either for normals would give one number two meanings across families — the confusion the future WGSL emitter (RFC 0001) must not have to disambiguate.