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    Variable PARTICLE_INSTANCE_BUFFER_LAYOUTConst

    PARTICLE_INSTANCE_BUFFER_LAYOUT: GpuVertexBufferLayout = ...

    Vertex layout of the interleaved instance stream: @fourjs/render's 32-byte stride, advancing once per instance, carrying the particle's centre (vec3, location 1), current world-unit size (f32, location 2) and current straight-alpha RGBA (vec4, location 3) — GL's PARTICLE_ATTRIBUTE_LOCATIONS and vertexAttribPointer table as one declared object.