Size of the ParticleUniforms block in bytes — three mat4x4<f32>.
The binding size, not the 256-byte stride (DRAW_UNIFORM_BYTES'
distinction): both bindings read the same strided buffer, and only the
sizes differ. A particle block fills its whole binding, so no spare byte
inside it is ever uploaded unwritten.
Size of the
ParticleUniformsblock in bytes — threemat4x4<f32>.The binding size, not the 256-byte stride (
DRAW_UNIFORM_BYTES' distinction): both bindings read the same strided buffer, and only the sizes differ. A particle block fills its whole binding, so no spare byte inside it is ever uploaded unwritten.