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    Variable PARTICLE_UNIFORM_WGSLConst

    PARTICLE_UNIFORM_WGSL: "struct ParticleUniforms {\n projection : mat4x4<f32>,\n view : mat4x4<f32>,\n model : mat4x4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> draw : ParticleUniforms;" = ...

    The WGSL declaration of the block above — DRAW_UNIFORM_WGSL's discipline: the layout the pipeline declares and the layout the shader reads live side by side in one module, so they cannot drift.