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    Variable DEFAULT_GROUND_SNAP_DISTANCEConst

    DEFAULT_GROUND_SNAP_DISTANCE: 0.1

    Default SweptCharacterController.groundSnapDistance, in metres: 0.1.

    How far below its feet a grounded character will look for the ground before admitting it has left it. Without it a character walking down any ramp leaves the ground on every step, falls a fraction of a millimetre, lands, and repeats — visible as a stutter and audible as a landing sound sixty times a second. This is a collision fact (the ground is there, just lower), which is why it ships while coyote time does not.