Four is the smallest budget that resolves the cases a character actually
meets: one wall (1), an inside corner (2), a corner with a slope (3), and one
spare so that reaching the cap is a genuinely degenerate configuration rather
than an ordinary Tuesday. Every unit above it is a solver call per character
per step.
Default SweptCharacterController.maxSlides:
4.Four is the smallest budget that resolves the cases a character actually meets: one wall (1), an inside corner (2), a corner with a slope (3), and one spare so that reaching the cap is a genuinely degenerate configuration rather than an ordinary Tuesday. Every unit above it is a solver call per character per step.