Const
Byte offset of DrawUniforms.normalMatrix — a WGSL mat3x3<f32> in a uniform block is three columns padded to vec4 (48 bytes), so this slot occupies 144 .. 192.
DrawUniforms.normalMatrix
mat3x3<f32>
vec4
Byte offset of
DrawUniforms.normalMatrix— a WGSLmat3x3<f32>in a uniform block is three columns padded tovec4(48 bytes), so this slot occupies 144 .. 192.